
So, Bleak Faith: Forsaken’s developer is doing the only thing it should be doing: removing and replacing the assets. This essentially means the copyright status of the bought assets cannot be verified. As with any store that hosts third-party content, however, Epic is not in a position to independently verify such rights, and Epic makes no such guarantee to purchasers of the content.” “Pursuant to the Marketplace Distribution Agreement, each Marketplace seller represents and warrants to Epic that they have appropriate rights to upload their content. Ultimately, the studio has decided to remove and replace the animation assets after the following response from Epic: So, about 10% of the art is outsourced, whereas AAA companies outsource about 70% of their art.”Īrchangel Studios has since stated that it has liaised with Epic Customer Service, and wholly wasn’t aware of the similarities between the assets they bought, and the assets used in FromSoftware titles.

“The only other things I used fron the Epic Marketplace is generic VFX that was a waste of time since I’d make things that look virtually the same anyway.” They later state that, “the entire world was built by hand. The rest I made, but we just needed more variety, and I’m not an animator by trade, I had to learn for this game.” “We’ve always been transparent about using the Epic Marketplace for animations that are good and fit our theme.

In response to the accusations, Archangel Studios shared a statement in its Discord via user uberfaith42. They are big fans of FromSoft, and heavily referenced.” Meowmaritus follows up by saying they have no issue with developers being inspired by the work of FromSoftware, stating that “none of those games use literal assets from inside FromSoft games. The game is set in a post-apocalyptic world where players take on the role of a member of the Corrupted, a faction of religious zealots who worship a mysterious entity known as the Author. 9JHGMeu9as- Meowmaritus MaTo see this content please enable targeting cookies. Bleak Faith: Forsaken is a dark and atmospheric action role-playing game developed by an independent game development studio, Materia Collective.
BLEAK FAITH FORSAKEN SOFTWARE
I do NOT condone people using my DS Anim Studio software to aid in exporting animations to include in commercial products or sell them on Epic Games Store. Bleak Faith: Forspoken is 100% using animations ripped directly 1:1 from Elden Ring. The upcoming game will mark the first for the independent studio and while likely lacking some polish when compared to the big names coming out of FromSoftware like the imminently releasing Elden Ring, it will still be interesting to see the unique world that the young studio is putting together.Saw this footage floating around. The original goal for the Kickstarter was $30,000, which was officially reached on August 7, 2019. There have also been further, shorter updates being shown off since then. Since then, the team has been providing updates on both the Kickstarter page as well as the game's official YouTube channel, including a 12-minute gameplay showcase back in November 2020 and another nine-minute vertical slice in July 2021. The trailer also includes a staple for those attempting to get into the genre: numerous deaths for the player, whether it be from the swipe of a wing or a giant laser, the deaths come fast and hard before the Visage is finally overcome at the trailer's end.īleak Faith: Forsaken was first revealed with a short teaser trailer in February 2019 with the Kickstarter officially starting in July of the same year.


The trailer shows off some of the moveset for both the boss itself and the player character, with the former flying around the area and spawning mobs to aid them and the latter having some unique abilities like an ice slide that wouldn't seem out of place in Mortal Kombat and summoning a giant holographic golem to slam down on the dragon. The new trailer shows off the most recent work from the team as the player battles a boss named the "Silicon Visage," a mechanized dragon, a combination that really shows off the world and aesthetic the game is going for: a destroyed future that has regressed to the dark ages with aspects of the lost technology sprinkled throughout.
